<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="silo" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>
            <en>Small Fuel Tank</en></name>
        <image>store_dieselTanksLevel02.dds</image>
        <functions>
            <function>$l10n_function_dieselTank</function>
        </functions>
        <price>1000</price>
        <dailyUpkeep>50</dailyUpkeep>
        <canBeSold>true</canBeSold>
        <showInStore>true</showInStore>
        <lifetime>500</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>dieselTanks</category>
        <brush>
            <type>placeable</type>
            <category>buildings</category>
            <tab>containers</tab>
        </brush>

        <vertexBufferMemoryUsage>61696</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>20224</indexBufferMemoryUsage>
        <textureMemoryUsage>3080192</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <filename>dieselTanksLevel02.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
		<boughtWithFarmland>true</boughtWithFarmland>
    </base>
    <placement useRandomYRotation="false" useManualYRotation="true">
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01"/>
        </testAreas>
        <sounds>
            <place template="siloImp" pitchScale="1.1"/>
        </sounds>
    </placement>
    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
    </clearAreas>
    <leveling requireLeveling="true" maxSmoothDistance="1" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="asphalt"/>
        </levelAreas>
    </leveling>
    <indoorAreas>
        <indoorArea startNode="indoorArea1Start" widthNode="indoorArea1Width" heightNode="indoorArea1Height" />
    </indoorAreas>
    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01"/>
        </updateAreas>
    </ai>
	<lights>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="lightNode01" groupIndex="1"/>


        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
            </high>
        </realLights>

        <group name="$l10n_action_placeableLightShed" triggerNode="lightTrigger01">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="3" outerRadius="15" volumeScale="0.2"/>
            </sounds>
        </group>
    </lights>
    <tipOcclusionUpdateAreas>
        <tipOcclusionUpdateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01"/>
    </tipOcclusionUpdateAreas>
    <triggerMarkers>
        <triggerMarker node="loadingMarker" filename="$data/shared/assets/marker/markerIconLoad.i3d"/>
        <triggerMarker node="refillMarker" filename="$data/shared/assets/marker/markerIconWrench.i3d"/>
    </triggerMarkers>
    <hotspots>
        <hotspot type="FUEL" linkNode="hotspotNode" teleportNode="refillMarker"/>
    </hotspots>
	<dynamicallyLoadedParts>
        <dynamicallyLoadedPart filename="propsFarmFuelStation01.i3d" node="0" linkNode="props"/>
		<dynamicallyLoadedPart node="0" linkNode="lightSwitch01" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
    </dynamicallyLoadedParts>
    <infoTrigger triggerNode="infoTrigger"/>
    <silo playerActionTrigger="refillPlayerTrigger" sellWarningText="$l10n_info_tankNotEmpty">
        <loadingStation node="loadingTrigger" supportsExtension="false">
            <loadTrigger triggerNode="loadingTrigger" fillTypes="DIESEL" fillLitersPerSecond="20" dischargeNode="dischargeNode" startFillText="$l10n_action_refuel" stopFillText="$l10n_action_stopRefuel"/>
        </loadingStation>
        <unloadingStation supportsExtension="false">
            <unloadTrigger exactFillRootNode="exactFillRootNode" fillTypes="DIESEL"/>
        </unloadingStation>
        <storages>
            <storage node="storage" fillTypes="DIESEL" capacity="25000" isExtension="true">
                <startFillLevel fillType="DIESEL" fillLevel="0"/>
            </storage>
        </storages>
    </silo>
    <i3dMappings>
        <i3dMapping id="clearAreaStart01" node="0>0|0"/>
        <i3dMapping id="clearAreaWidth01" node="0>0|0|0"/>
        <i3dMapping id="clearAreaHeight01" node="0>0|0|1"/>
        <i3dMapping id="levelAreaStart01" node="0>1|0"/>
        <i3dMapping id="levelAreaWidth01" node="0>1|0|0"/>
        <i3dMapping id="levelAreaHeight01" node="0>1|0|1"/>
        <i3dMapping id="testAreaStart01" node="0>2|0"/>
        <i3dMapping id="testAreaEnd01" node="0>2|0|0"/>
        <i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>3|0"/>
        <i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>3|0|0"/>
        <i3dMapping id="exactFillRootNode" node="0>5|0|0"/>
        <i3dMapping id="loadingTrigger" node="0>5|1|0"/>
        <i3dMapping id="dischargeNode" node="0>5|1|1"/>
        <i3dMapping id="loadingMarker" node="0>5|1|2"/>
        <i3dMapping id="refillPlayerTrigger" node="0>5|2"/>
        <i3dMapping id="refillMarker" node="0>5|2|0"/>
        <i3dMapping id="storage" node="0>5|3"/>
        <i3dMapping id="hotspotNode" node="0>5|4"/>
        <i3dMapping id="infoTrigger" node="0>5|5"/>
        <i3dMapping id="dieselTanksLevel02" node="0>7|1|0"/>
        <i3dMapping id="tipCollision" node="0>8|1"/>
		<i3dMapping id="props" node="0>7|2" />
		<i3dMapping id="indoorArea1Start" node="0>4|0" />
        <i3dMapping id="indoorArea1Width" node="0>4|0|0" />
        <i3dMapping id="indoorArea1Height" node="0>4|0|1" />
		<i3dMapping id="realLightsLow" node="0>9|0|0" />
        <i3dMapping id="realLightsHigh" node="0>9|0|1" />
        <i3dMapping id="lightNode01" node="0>9|1|0" />
        <i3dMapping id="lightSwitch01" node="0>9|2" />
        <i3dMapping id="lightTrigger01" node="0>9|3" />
    </i3dMappings>
</placeable>
