<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="reklam_bord.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="23" filename="../textures/billboard_diffuse.dds"/>
    <File fileId="21" filename="../textures/vmask_adv.dds"/>
    <File fileId="1" filename="$data/maps/mapEU/textures/props/industrialLight02_diffuse.png"/>
    <File fileId="2" filename="$data/maps/mapEU/textures/props/industrialLight02_normal.png"/>
    <File fileId="4" filename="$data/maps/mapEU/textures/windowGlassDirty_diffuse.png"/>
    <File fileId="5" filename="$data/maps/mapEU/textures/windowsGlass_normal.png"/>
    <File fileId="6" filename="$data/maps/mapEU/textures/windowsGlass_specular.png"/>
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    <File fileId="20" filename="$data/placeables/mapEU/cementFactoryEU/cementFactory_specular.dds"/>
    <File fileId="12" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="7" filename="$data/shaders/glowShader.xml"/>
    <File fileId="24" filename="$data/shared/default_normal.dds"/>
    <File fileId="25" filename="$data/shared/default_specular.dds"/>
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      <Texture fileId="23"/>
      <Normalmap fileId="24"/>
      <Glossmap fileId="25"/>
    </Material>
    <Material name="bridgeRailroads" materialId="6" customShaderId="12">
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      <Normalmap fileId="10"/>
      <Glossmap fileId="11"/>
    </Material>
    <Material name="cementFactory" materialId="7" customShaderId="12" customShaderVariation="customParallax">
      <Texture fileId="18"/>
      <Normalmap fileId="19"/>
      <Glossmap fileId="20"/>
      <Custommap name="mMaskMap" fileId="21"/>
      <Custommap name="mParallaxMap" fileId="22"/>
    </Material>
    <Material name="industrialLight02_mat" materialId="8" specularColor="0.501961 1 0.501961">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
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    <Material name="industrialLight02_mat1" materialId="9" specularColor="0.501961 1 0.501961" customShaderId="7">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
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    <Material name="windowGlassDirty_mat" materialId="11" alphaBlending="true">
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
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  </Materials>


  <Shapes externalShapesFile="reklam_bord.i3d.shapes">
  </Shapes>

  <Scene>
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      <TransformGroup name="tipOcclusionUpdateAreas" nodeId="39">
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      <TransformGroup name="props" nodeId="89"/>
      <TransformGroup name="collizion" nodeId="90"/>
      <TransformGroup name="lightsLow" nodeId="91">
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</i3D>
