<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="spreader" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs25/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>
         <en>Master 30000 Heavy Duty</en>
        </name>
        <specs>
            <neededPower>220</neededPower>
        </specs>
        <functions>
            <function>$l10n_function_fertilizer</function>
        </functions>
        <image>store_PiccinMaster30000HEAVYDUTY.dds</image>
        <price>55000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
       <brand>PICCIN</brand>
       <category>fertilizerSpreaders</category>
        <vertexBufferMemoryUsage>5566464</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1724928</indexBufferMemoryUsage>
        <textureMemoryUsage>4653056</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_fertilizerSpreader</typeDesc>
        <filename>PiccinMaster30000HEAVYDUTY.i3d</filename>
         <size width="3.5" length="7.5" height="3.281" lengthOffset="0.9"/>
        <speedLimit value="18" />

        <components maxMass="15500"> 
            <component centerOfMass="0 0 0.1" solverIterationCount="10" mass="2500"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="1700"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="600"/>
            <joint component1="1" component2="2" node="joint_front_axle" rotLimit="0 0 15" transLimit="0 0 0"/>
            <joint component1="2" component2="3" node="joint_attach_base_rot" rotLimit="15 22 0" transLimit="0 0 0"/>
            <collisionPair component1="1" component2="3" enabled="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
    </base>

     <lights>
    

        <realLights>
			<low>
             <turnLightLeft node="lightLow_left" />
              <turnLightRight node="lightLow_right" />
			</low>
			
			<high>
              <turnLightLeft node="lightHigh_left" />
              <turnLightRight node="lightHigh_right" />
			</high>
		</realLights>

        <staticLightCompounds>
            <staticLightCompound>
                <node node="rearLight26Orange_left" intensity="5"/>
                <node node="rearLight26Orange_right" intensity="5"/>
            </staticLightCompound>
       </staticLightCompounds>

       <beaconLights>
           <beaconLight node="giroflex" speed="0.015" filename="$data/shared/assets/beaconLights/lizard/beaconLight01.xml" />
        </beaconLights>
    </lights>

       <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="BKT">
                <wheels>
                    <wheel filename="Rodas/wheelbase.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="2.8" repr="backWheelLeft" forcePointRatio="0.45" initialCompression="32" suspTravel="0.15" spring="70" damper="80" frictionScale="2" yOffset="0.01"/>
                    </wheel>
                    <wheel filename="Rodas/wheelbase.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="2.8" repr="backWheelRight" forcePointRatio="0.45" initialCompression="32" suspTravel="0.15" spring="70" damper="80" frictionScale="2" yOffset="0.01"/>
                    </wheel>
                    <wheel filename="Rodas/wheelbase.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" tipOcclusionAreaGroupId="1" restLoad="1.5" repr="supportWheel_left" driveNode="front_tire_left" forcePointRatio="0.5" initialCompression="32" suspTravel="0.14" spring="114" damper="60" useReprDirection="true" />
                        <steeringAxle scale="1.3" />
                    </wheel>
                    <wheel filename="Rodas/wheelbase.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" tipOcclusionAreaGroupId="1" restLoad="1.5" repr="supportWheel_right" driveNode="front_tire_right" forcePointRatio="0.5" initialCompression="32" suspTravel="0.14" spring="114" damper="60" useReprDirection="true" />
                        <steeringAxle scale="1.3" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="20" rotMax="50" rotCenter="0 0"/>
        </ackermannSteeringConfigurations>
        
    </wheels>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="pto_attach" detachNode="pto_detach" aboveAttacher="true" filename="$data/shared/assets/powerTakeOffs/walterscheidW.xml"/>        
    </powerTakeOffs>

     <windBending>
        <windBendingNodes>
            <windBendingNode node="rubber_left" maxBending="0.05" maxBendingSpeed="20"/>
            <windBendingNode node="rubber_back" maxBending="0.05" maxBendingSpeed="20"/>
            <windBendingNode node="rubber_right" maxBending="0.05" maxBendingSpeed="20"/>
        </windBendingNodes>
    </windBending>

    <powerConsumer ptoRpm="540" neededMaxPtoPower="25"/>

	<sprayer fillUnitIndex="1" unloadInfoIndex="1">
        <usageScales workingWidth="1" scale="1" />

        <effects>
            <effectNode effectNode="effectUnloadLeft"  delay="0" materialType="unloading" fadeTime="0"/>
            <effectNode effectNode="effectUnloadRight"  delay="0" materialType="unloading"  fadeTime="0"/>
        </effects>

        <animationNodes>
            <animationNode node="right_disc"   rotSpeed="1530"  turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="left_disc"  rotSpeed="-1530" turnOnFadeTime="1" turnOffFadeTime="2" />
            <animationNode node="helice"  rotSpeed="930" turnOnFadeTime="3" turnOffFadeTime="2" />

            <animationNode node="eng1"  rotSpeed="-330" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="1" />
            <animationNode node="eng2"  rotSpeed="-330" rotAxis="1"  turnOnFadeTime="2" turnOffFadeTime="1" />
        </animationNodes>
		
        <sprayTypes>
            <sprayType fillTypes="lime" supportsVariableWorkWidth="false">
                <usageScales workingWidth="6" />
                <effects>
                    <effectNode effectClass="TypedMotionPathEffect" effectType="FERTILIZER" linkNode="LimeEffectLeft">
                        <motionPathEffect textureFilename="$data/vehicles/hawe/dst16/manureEffectArray.dds" numRows="28" rowLength="24" />
                    </effectNode>                      
                    <effectNode effectClass="TypedMotionPathEffect" effectType="FERTILIZER" linkNode="LimeEffectRight">
                        <motionPathEffect textureFilename="$data/vehicles/hawe/dst16/manureEffectArray.dds" numRows="28" rowLength="24" />
                    </effectNode>   

                     <effectNode effectClass="TypedMotionPathEffect" effectType="FERTILIZER" linkNode="LimeEffectLeftAB">
                        <motionPathEffect textureFilename="$data/vehicles/hawe/dst16/manureEffectArray.dds" numRows="28" rowLength="24" />
                    </effectNode>                      
                    <effectNode effectClass="TypedMotionPathEffect" effectType="FERTILIZER" linkNode="LimeEffectRightAB">
                        <motionPathEffect textureFilename="$data/vehicles/hawe/dst16/manureEffectArray.dds" numRows="28" rowLength="24" />
                    </effectNode>   

                    <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="smoke" materialType="smokeParticle" worldSpace="false" emitCountScale="1" spriteScale="0.7"/>
                    <effectNode effectClass="ParticleEffect" effectNode="smokeEmitterNarrow" particleType="smoke" materialType="smokeParticle" worldSpace="false" emitCountScale="2" spriteScale="1"/>

                </effects>                
                 <ai>
                    <areaMarkers leftNode="SizeWidthCal" rightNode="SizeHeightCal" backNode="SizeStartCal" />
                    <sizeMarkers leftNode="SizeWidthCal" rightNode="SizeHeightCal" backNode="SizeStartCal"/>
                    <collisionTrigger node="aiCollisionNode" width="3.0" height="2"/>
                </ai>
                 <objectChange node="base_discharge" visibilityActive="false" visibilityInactive="true"/>    
     
                <animationNodes>
                    <animationNode class="ScrollingAnimation" node="belt"      shaderParameterComponent="2" scrollSpeed="-0.05" turnOnFadeTime="2" turnOffFadeTime="2"/>
                </animationNodes>                                                                         
            </sprayType>

            <sprayType fillTypes="fertilizer">
                <usageScales workingWidth="17.5"/>
                  <effects>
                    <effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="fertilizerEffectLeft">
                        <motionPathEffect textureFilename="$data/vehicles/bredal/fertilizerEffectLeftSmallArray.dds" numRows="16" rowLength="32" minFade="0.03" isLeft="true"/>
                    </effectNode>
                    <effectNode effectClass="FertilizerMotionPathEffect" effectType="FERTILIZER" linkNode="fertilizerEffectRight">
                        <motionPathEffect textureFilename="$data/vehicles/bredal/fertilizerEffectRightSmallArray.dds" numRows="16" rowLength="32" minFade="0.03" isLeft="false"/>
                    </effectNode>
                </effects>      
                <ai>
                    <areaMarkers leftNode="SizeWidthFer" rightNode="SizeHeightFer" backNode="SizeStartFer" width="35"/>
                    <sizeMarkers leftNode="SizeWidthFer" rightNode="SizeHeightFer" backNode="SizeStartFer" width="35"/>
                    <collisionTrigger node="aiCollisionNode" width="3.0" height="2"/>
                </ai>                  
                <animationNodes>
                    <animationNode class="ScrollingAnimation" node="belt"      shaderParameterComponent="2" scrollSpeed="-0.05" turnOnFadeTime="2" turnOffFadeTime="2"/>
                </animationNodes>                         
            </sprayType>

              <sprayType fillTypes="manure" supportsVariableWorkWidth="false">
                <usageScales workingWidth="6" />
                 <effects>
                    <effectNode effectClass="TypedMotionPathEffect" effectType="MANURE_SPREADER" linkNode="manureEffectRight">
                        <motionPathEffect textureFilename="$data/vehicles/samsonAgro/us235/manureEffectArray.dds" numRows="28" rowLength="46" />
                    </effectNode>
                    <effectNode effectClass="ParticleEffect" effectNode="smokeEmitterNarrow" particleType="smoke" materialType="smokeParticle" worldSpace="false" emitCountScale="0.3" spriteScale="0.5"/>

                </effects>     
                 <ai>
                    <areaMarkers leftNode="SizeWidthCal" rightNode="SizeHeightCal" backNode="SizeStartCal" width="14"/>
                    <sizeMarkers leftNode="SizeWidthCal" rightNode="SizeHeightCal" backNode="SizeStartCal" width="14"/>
                    <collisionTrigger node="aiCollisionNode" width="3.0" height="2"/>
                </ai>
              
                 <objectChange node="base_discharge" visibilityActive="false" visibilityInactive="true"/>    

                <animationNodes>
                    <animationNode class="ScrollingAnimation" node="belt"      shaderParameterComponent="2" scrollSpeed="-0.05" turnOnFadeTime="2" turnOffFadeTime="2"/>
                </animationNodes>                                                                         
            </sprayType>
        </sprayTypes>
    </sprayer>
    
    <turnOnVehicle turnOffIfNotAllowed="true">
         <sounds>
            <work template="manureSpreaderDischarge" linkNodeOffset="0 1.5 -4.2" />
        </sounds>
    </turnOnVehicle>    

    <cylindered>
        <movingParts>
        <movingPart node="front_attacher_base_vis"  referenceFrame="front_attacher_base_ref" isActiveDirty="true" maxUpdateDistance="-" limitedAxis="2"/>
        <movingPart node="front_attacher_base_attach"  referencePoint="front_attacher_base_ref" referenceFrame="front_attacher_base_ref" isActiveDirty="true" maxUpdateDistance="-" />
        <movingPart node="left_hydraulicBase" referencePoint="left_hydraulicBase_Ref" referenceFrame="left_hydraulicBase_Ref" isActiveDirty="true" maxUpdateDistance="300">
            <translatingPart node="left_hydraulicIntro" />
        </movingPart>
        <movingPart node="right_hydraulicBase" referencePoint="right_hydraulicBase_ref" referenceFrame="right_hydraulicBase_ref" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="right_hydraulicIntro" />
         </movingPart>
        <movingPart node="steeringBar_left" referencePoint="steeringBar_left_ref" referenceFrame="steeringBar_left_ref" isActiveDirty="true" scaleZ="true" maxUpdateDistance="300"/>
        <movingPart node="steeringBar_righ" referencePoint="steeringBar_righ_ref" referenceFrame="steeringBar_righ_ref" isActiveDirty="true"  scaleZ="true"  maxUpdateDistance="300"/>

        </movingParts>
    </cylindered>
    
    <foldable>
        <foldingConfigurations >
          <foldingConfiguration name="$l10n_configuration_valueDefault" price="0" workingWidth="35"/>

          <foldingConfiguration name="$l10n_configuration_valueDefault" price="0" workingWidth="9">
                <foldingParts startMoveDirection="1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.5">
                    <foldingPart animationName="folding" speedScale="1" />
                 </foldingParts>     
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <cover>
        <coverConfigurations>
         <coverConfiguration name="$l10n_configuration_valueNo" price="0" />
            <coverConfiguration name="$l10n_configuration_valueYes" price="100" openCoverWhileTipping="true">
                <cover openAnimation="toggleCover" fillUnitIndices="1" openOnBuy="true"/>
                <objectChange node="cover_vis"      visibilityActive="true" visibilityInactive="false"/>
            </coverConfiguration>
        </coverConfigurations>
    </cover>

     <configurationSets title="$l10n_configuration_abafador">
        <configurationSet name="$l10n_configuration_valueNo">
            <configuration name="workArea"   index="1" />
            <configuration name="fillUnit"     index="1" />
            <configuration name="folding" index="1" />
        </configurationSet>
        <configurationSet name="$l10n_configuration_valueYes">
            <configuration name="workArea"   index="2" />
            <configuration name="fillUnit"     index="2" />
            <configuration name="folding" index="2" />
        </configurationSet>
    </configurationSets>

    <animations>

     <animation name="toggleCover">
            <part node="cover" startTime="0"   endTime="0.01" visibility="true" />
            <part node="cover" startTime="0.02"    endTime="0.03" visibility="false" />
            <sound template="fabricCover2" startTime="0.01" direction="1"  volumeScale="1.4" pitchScale="1.5"/>
            <sound template="fabricCover1" startTime="0.01" direction="-1" volumeScale="1.4" pitchScale="1.8"/>
        </animation>
        
        <animation name="moveSupport">
            <part node="support_base_attach_trans" startTime="0.5" endTime="3" startTrans="0 0 0" endTrans="0 0 -0.225" />
            <part node="supportCol" startTime="0.5" endTime="3" startTrans="0 0 0" endTrans="0 0 -0.225" />
            <part node="crank_attach" startTime="0.5" endTime="3" startRot="0 980 0" endRot="0 0 0" />
            <part node="support_base_fix" startTime="0" endTime="0.05" visibility="true"/>
            <part node="support_base_fix" startTime="0.05" endTime="0.1" visibility="false"/>
            <part node="support_base_attach" startTime="0" endTime="0.05" visibility="false"/>
            <part node="support_base_attach" startTime="0.05" endTime="0.1" visibility="true"/>
        </animation>  
        <animation name="folding">
            <part node="backCover" startTime="0" endTime="1" startTrans="0.00000024 0.908 -2.85510302" endTrans="0.00000024 1.09190607 -2.85510302"/>
            <part node="left_section" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 88" />
            <part node="right_section" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 -88" />
            <sound template="hydraulicOpen02" startTime="0" endTime="3" volumeScale="2.6" pitchScale="1.2" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="foldStartMed02" startTime="0" direction="-1" volumeScale="5" pitchScale="1.6" linkNode="back_section"/>
            <sound template="foldStartMed02" startTime="0" direction="1" volumeScale="5" pitchScale="1.6" linkNode="back_section"/>
        </animation>     
    </animations>

    <workAreas>
      <workAreaConfigurations postLoadObjectChange="false" isYesNoOption="false" title="string">
        <workAreaConfiguration name="default"  price="0" >
          <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" needsSetIsTurnedOn="true" sprayType="2">
            <area startNode="workAreaStartFert" widthNode="workAreaWidthFert" heightNode="workAreaHeightFert" />
            <onlyActiveWhenLowered value="false"/>
          </workArea>
          <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" needsSetIsTurnedOn="true" sprayType="1">
            <area startNode="workAreaStartCal" widthNode="workAreaWidthCal" heightNode="workAreaHeightCal" />
            <onlyActiveWhenLowered value="false"/>
          </workArea>
          <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" needsSetIsTurnedOn="true" sprayType="3">
            <area startNode="workAreaStartMan" widthNode="workAreaWidthMan" heightNode="workAreaHeightMan" />
            <onlyActiveWhenLowered value="false"/>
          </workArea>

        <objectChange node="coll2" compoundChildActive="false" />
        <objectChange node="coll1" compoundChildActive="false" />
        <objectChange node="coll3" compoundChildActive="false" />
        </workAreaConfiguration>

        <workAreaConfiguration   price="2220" workingWidth="9">
          <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" needsSetIsTurnedOn="true" sprayType="1">
            <area startNode="SizeStartCal_Abafador" widthNode="SizeWidthCal_Abafador" heightNode="SizeHeighCal_Abafador" />
            <onlyActiveWhenLowered value="false"/>
          </workArea>
         <objectChange node="abafador_config" visibilityActive="true" visibilityInactive="false"/>
         <objectChange node="effects" visibilityActive="false" visibilityInactive="true"/>
         <objectChange node="SizeWidthCal" translationActive="4.5 0 -6"/>
         <objectChange node="SizeHeightCal" translationActive="-4.5 0 -6"/>
         <objectChange node="abafador_config" translationInactive="-0.00007913 11 -2.58894992"/>
        </workAreaConfiguration>
</workAreaConfigurations>
    </workAreas>
	
	<fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="10" offset="0 0 0" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="fertilizer lime manure" capacity="30000" >
                        <exactFillRootNode node="exactRootNode" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
             <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="10" offset="0 0 0" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="lime" capacity="30000" >
                        <exactFillRootNode node="exactRootNode" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.2" maxAllowedHeapAngle="12" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo >
                <node node="unloadInfo" width="2" length="4.0" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>    

    <turnOnVehicle turnOffIfNotAllowed="true">
        <turnedOnAnimation 	name="turn"	speedScale="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
        <sounds>
            <work template="manureSpreaderDischarge" linkNodeOffset="0 1.5 -4.2" />
        </sounds>
    </turnOnVehicle>

     <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" rootNode="Piccin_Master30000_axle_component2" upperRotationOffset="0" attacherHeight="0.25" />
        </inputAttacherJoints>
        <brakeForce force="1" />
        <support animationName="moveSupport"/>
        <steeringAxleAngleScale referenceComponentIndex="3" backwards="true" speedDependent="false" />
          <sounds>
            <active file="$data/sounds/tools/trailer/trailerRattle_02.wav" innerRadius="10" outerRadius="50" volumeScale="15" isLocalSound="true" pitchScale="1.0">
                <volume indoor="0.2" outdoor="0.5" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.1" modifiedValue="0.6"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.1" modifiedValue="0.6"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="300" outdoor="20000" />
                <lowpassGain indoor="0.7" outdoor="1" />
            </active>
            <active file="corrente2.ogg" innerRadius="10" outerRadius="50" volumeScale="15" isLocalSound="true" pitchScale="0.8">
                <volume indoor="0" outdoor="0.4" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.1" modifiedValue="0.6"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.1" modifiedValue="0.6"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="300" outdoor="20000" />
                <lowpassGain indoor="0.7" outdoor="1" />
            </active>            
        </sounds>
    </attachable>

    <ai>
        <turningRadiusLimitation rotationJointNode="attacherJoint" wheelIndices="3 4"/>
        <toolReverserDirectionNode node="reverseNode" />
        <allowTurnBackward value="false"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="3 4" width="3.1" height="4.25" length="6.9" lengthOffset="1.15"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.83" maxX="1.83" minZ="-3.2" maxZ="2" yOffset="-0.2" node="foliage"/>
        <bendingNode minX="-0" maxX="4" minZ="-0.2" maxZ="1.2" yOffset="-0.8" node="left_section"/>
        <bendingNode minX="-4" maxX="2" minZ="-0.2" maxZ="1.2" yOffset="-0.8" node="right_section"/>
       <bendingNode minX="-0.3" maxX="0.3" minZ="0" maxZ="3" yOffset="-0.5" node="attach_segment"/>
    </foliageBending>

    <wearable wearDuration="880" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

<i3dMappings>
  <i3dMapping id="coll1" node="0>0|2|7|2|3" />
  <i3dMapping id="coll2" node="0>0|2|7|1|3" />
  <i3dMapping id="coll3" node="0>0|2|7|7" />
  <i3dMapping id="giroflex" node="0>0|6|0" />
  <i3dMapping id="rearLight26Orange_left" node="0>0|6|1|0" />
  <i3dMapping id="rearLight26Orange_right" node="0>0|6|1|1" />
  <i3dMapping id="foliage" node="0>1" />
  <i3dMapping id="foliage1" node="0>2" />

  <i3dMapping id="LimeEffectLeftAB" node="0>0|2|7|8" />
  <i3dMapping id="LimeEffectRightAB" node="0>0|2|7|9" />

  <i3dMapping id="effectUnloadLeft" node="0>0|5|2|6|0" />
  <i3dMapping id="effectUnloadRight" node="0>0|5|2|6|1" />

  <i3dMapping id="lightLow_left" node="0>0|6|1|2" />
  <i3dMapping id="lightLow_right" node="0>0|6|1|3" />
  <i3dMapping id="lightHigh_left" node="0>0|6|1|4" />
  <i3dMapping id="lightHigh_right" node="0>0|6|1|5" />

  <i3dMapping id="base_discharge" node="0>0|2|7|5" />
  <i3dMapping id="left_hydraulicBase_Ref" node="0>0|2|7|2|2" />
  <i3dMapping id="right_hydraulicBase_ref" node="0>0|2|7|1|2" />
  <i3dMapping id="supportCol" node="2>2|0" />
  <i3dMapping id="SizeStartCal_Abafador" node="0>0|5|3|5|0" />
  <i3dMapping id="SizeHeighCal_Abafador" node="0>0|5|3|5|1" />
  <i3dMapping id="SizeWidthCal_Abafador" node="0>0|5|3|5|2" />
  <i3dMapping id="SizeAreaStartCal_Abafador" node="0>0|5|3|5|3" />
  <i3dMapping id="SizeAreaHeighCal_Abafador" node="0>0|5|3|5|4" />
  <i3dMapping id="SizeAreaWidthCal_Abafador" node="0>0|5|3|5|5" />
  <i3dMapping id="front_attacher_base_ref" node="2>1" />
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  <i3dMapping id="wheels" node="0>0|0" />
  <i3dMapping id="joint_front_axle" node="0>0|0|0" />
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  <i3dMapping id="helice" node="0>0|2|1|0" />
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  <i3dMapping id="eng1" node="0>0|2|2|0" />
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  <i3dMapping id="fillVolume_vis" node="0>0|5|0|2" />
  <i3dMapping id="fillVolume" node="0>0|5|0|2|0" />
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  <i3dMapping id="workArea_fertilizer" node="0>0|5|1|0" />
  <i3dMapping id="workAreaStartFert" node="0>0|5|1|0|0" />
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  <i3dMapping id="manureEffectRight" node="0>0|5|2|4" />
  <i3dMapping id="smokeEmitter" node="0>0|2|7|10" />
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  <i3dMapping id="ai" node="0>0|5|3" />
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  <i3dMapping id="SizeHeightFer" node="0>0|5|3|1|1" />
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  <i3dMapping id="workArea_calcario14" node="0>0|5|3|2" />
  <i3dMapping id="SizeStartCal" node="0>0|5|3|2|0" />
  <i3dMapping id="SizeHeightCal" node="0>0|5|3|2|1" />
  <i3dMapping id="SizeWidthCal" node="0>0|5|3|2|2" />
  <i3dMapping id="workArea_manure16" node="0>0|5|3|3" />
  <i3dMapping id="SizeStartMan" node="0>0|5|3|3|0" />
  <i3dMapping id="SizeHeightMan" node="0>0|5|3|3|1" />
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  <i3dMapping id="implemento" node="0>0|5|3|4" />
  <i3dMapping id="SizeStart" node="0>0|5|3|4|0" />
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  <i3dMapping id="SizeWidth" node="0>0|5|3|4|2" />
  <i3dMapping id="reverseNode" node="0>0|5|3|4|3" />
  <i3dMapping id="Piccin_Master30000_axle_component1" node="1>" />
  <i3dMapping id="front_axle_vis" node="1>0" />
  <i3dMapping id="front_axle" node="1>0|0" />
  <i3dMapping id="joint_attach_base_rot" node="1>1" />
  <i3dMapping id="front_attacher_base" node="1>2" />
  <i3dMapping id="frontWheels" node="1>2|0" />
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  <i3dMapping id="Piccin_Master30000_axle_component2" node="2>" />
  <i3dMapping id="attacherJoint" node="2>0" />

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  <i3dMapping id="steeringBar_left_ref" node="1>2|0|1|0|1" />

</i3dMappings>
</vehicle>
