<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
            <en>Granel</en></name>
		<specs>
            
            
        </specs>	
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>Granel.dds</image>
        <price>8650</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand customIcon="BRAND.dds" imageOffset="0.060">FM</brand>
        <category>FMveiculos</category>
        <shopTranslationOffset>0 0.072 0</shopTranslationOffset>
        <shopRotationOffset>0.084 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>3285248</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>596992</indexBufferMemoryUsage>
        <textureMemoryUsage>1441792</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>Graneltruck.i3d</filename>
        <size width="3.5" length="10.5"/>
        <sounds volumeFactor="1.8"/>
        <components maxMass="24000">
            <component centerOfMass="0 0 0" solverIterationCount="30" mass="3500"/>
            <component solverIterationCount="10" mass="15"/>
			<component solverIterationCount="10" mass="15"/>
			<joint component1="1" component2="2" node="0>5" rotLimit="15 0 3"  transLimit="0 0.05 0"  transLimitSpring="0 2700 0" rotLimitSpring="0 0 6000" rotLimitDamping="0 0 75" rotDriveDamping="0 0 20" breakable="false"/>
			<joint component1="1" component2="3" node="0>6" rotLimit="15 0 3"  transLimit="0 0.05 0"  transLimitSpring="0 2700 0" rotLimitSpring="0 0 6000" rotLimitDamping="0 0 75" rotDriveDamping="0 0 20" breakable="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
        <mapHotspot type="TRAILER"/>
    </base>
    <configurationSets>
	    <configurationSet name="$l10n_configuration_valueDefault" isDefault="true" >
            <configuration name="fillVolume" index="1"/>
            <configuration name="fillUnit" index="2"/>
            <configuration name="trailer" index="1"/>
			<configuration name="cover" index="2"/>
            <configuration name="tensionBelts" index="1"/>
            <configuration name="dischargeable" index="1"/>
			<configuration name="folding"   index="1" />
        </configurationSet>
        <configurationSet name="$l10n_configuration_valueLoadingWagon">
            <configuration name="fillVolume" index="1"/>
            <configuration name="fillUnit" index="1"/>
            <configuration name="trailer" index="1"/>
            <configuration name="cover" index="2"/>
            <configuration name="tensionBelts" index="1"/>
            <configuration name="dischargeable" index="1"/>
			<configuration name="folding"   index="2" />
        </configurationSet>
        
        <configurationSet name="$l10n_configuration_valueExtension" >
            <configuration name="fillVolume" index="3"/>
            <configuration name="fillUnit" index="3"/>
            <configuration name="trailer" index="2"/>
            <configuration name="tensionBelts" index="2"/>
            <configuration name="dischargeable" index="2"/>
			<configuration name="folding"   index="2" />
        </configurationSet>
    </configurationSets>
    
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="0>0|0|0" jointType="truck" upperRotationOffset="0" allowsJointRotLimitMovement="false" forceSelectionOnAttach="false"/>
			<inputAttacherJoint node="0>0|0|2" jointType="truck" upperRotationOffset="0" allowsJointRotLimitMovement="false" forceSelectionOnAttach="false"/>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
        <brakeForce force="0.6"/>
    </attachable>
    
    <attacherJoints>
        <attacherJoint node="trailerAttacherJoint" jointType="trailer" lowerRotLimit="10 70 55" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>
        <sounds>
            <attach template="ATTACH_01" linkNode="dd24073_main_component1"/>
        </sounds>
    </attacherJoints>
    
    
    <animations>
        <animation name="tipAnimationBack">
            <part node="doorBack" startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="-180 0 0"/>
            
            <sound template="metalLowVar2" startTime="0.15" direction="-1" volumeScale="2.2" pitchScale="1.2"/>
            <sound template="metalClose" startTime="0.15" direction="-1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="metalOpen" startTime="0.15" direction="1" volumeScale="1.5" pitchScale="0.6"/>
            <sound template="metalLowVar2" startTime="13.99" direction="1" volumeScale="2.5" pitchScale="1.2"/>
            <sound template="metalClose" startTime="13.99" direction="1" volumeScale="1.2" pitchScale="0.7"/>
            <sound template="thudVar2" startTime="13.9" direction="-1" volumeScale="1.4" pitchScale="0.7"/>
            <sound template="clackVar6" startTime="13.99" direction="-1" volumeScale="0.7" pitchScale="0.3"/>
            <sound template="latchSmall" startTime="0.01" direction="-1" volumeScale="0.1" pitchScale="0.9"/>
            <sound template="clackVar2" startTime="0.01" direction="0" volumeScale="1.0" pitchScale="1.7"/>
            <sound template="metalOpen" startTime="5.1" direction="1" volumeScale="2.5" pitchScale="0.7"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="hingeMedium" startTime="5.1" direction="1" volumeScale="1.4" pitchScale="0.8"/>
            <sound template="cylinderPunch" startTime="0.01" direction="0"/>
            <sound template="cylinderPunch" startTime="13.99" direction="1"/>
        </animation>
        <animation name="tipAnimationLeft">
            <part node="doorLeft" startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="0 0 -180"/>
            
            <sound template="metalLowVar2" startTime="0.15" direction="-1" volumeScale="2.2" pitchScale="1.2"/>
            <sound template="metalClose" startTime="0.15" direction="-1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="metalOpen" startTime="0.15" direction="1" volumeScale="1.5" pitchScale="0.6"/>
            <sound template="metalLowVar2" startTime="11.99" direction="0" volumeScale="2.5" pitchScale="1.2"/>
            <sound template="metalClose" startTime="11.99" direction="1" volumeScale="1.2" pitchScale="0.7"/>
            <sound template="metalClose" startTime="11.99" direction="-1" volumeScale="2" pitchScale="0.6"/>
            <sound template="latchSmall" startTime="0.01" direction="0" volumeScale="0.2" pitchScale="0.9"/>
            <sound template="clackVar2" startTime="0.01" direction="0" volumeScale="1.0" pitchScale="1.7"/>
            <sound template="metalOpen" startTime="2.1" direction="1" volumeScale="2.5" pitchScale="0.7"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="hingeMedium" startTime="2.1" direction="1" volumeScale="1.4" pitchScale="0.8"/>
            <sound template="cylinderPunch" startTime="11.99" direction="0"/>
            <sound template="cylinderPunch" startTime="0.01" direction="0"/>
        </animation>
        <animation name="tipAnimationRight">
            <part node="doorRight" startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="0 0 180"/>
            
            <sound template="metalLowVar2" startTime="0.15" direction="-1" volumeScale="2.2" pitchScale="1.2"/>
            <sound template="metalClose" startTime="0.15" direction="-1" volumeScale="1.2" pitchScale="0.8"/>
            <sound template="metalOpen" startTime="0.15" direction="1" volumeScale="1.5" pitchScale="0.6"/>
            <sound template="metalLowVar2" startTime="11.99" direction="0" volumeScale="2.5" pitchScale="1.2"/>
            <sound template="metalClose" startTime="11.99" direction="1" volumeScale="1.2" pitchScale="0.7"/>
            <sound template="metalClose" startTime="11.99" direction="-1" volumeScale="2" pitchScale="0.6"/>
            <sound template="latchSmall" startTime="0.01" direction="0" volumeScale="0.2" pitchScale="0.9"/>
            <sound template="clackVar2" startTime="0.01" direction="0" volumeScale="1.0" pitchScale="1.7"/>
            <sound template="metalOpen" startTime="2.1" direction="1" volumeScale="2.5" pitchScale="0.7"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="0.7"/>
            <sound template="hingeMedium" startTime="2.1" direction="1" volumeScale="1.4" pitchScale="0.8"/>
            <sound template="cylinderPunch" startTime="11.99" direction="0"/>
            <sound template="cylinderPunch" startTime="0.01" direction="0"/>
        </animation>
        
        <animation name="tipAnimationGrainDoorDoor">
            <part node="grainDoor" startTime="0.0" endTime="0.5" startTrans="0 0 0" endTrans="0 0.176 0"/>
            <sound template="latchSmall" startTime="0.01" direction="1" volumeScale="0.4" pitchScale="0.5"/>
            <sound template="latchSmall" startTime="0.0" direction="-1" volumeScale="0.2" pitchScale="0.7"/>
            <sound template="slideOpen" startTime="0.01" direction="1" volumeScale="3.5" pitchScale="2.5"/>
            <sound template="slideClose" startTime="0.49" direction="-1" volumeScale="3.5" pitchScale="2.5"/>
            <sound template="metalClose" startTime="0.49" direction="1" volumeScale="0.8" pitchScale="2"/>
            <sound template="metalClose" startTime="0.0" direction="-1" volumeScale="0.8" pitchScale="1.8"/>
        </animation>
        <animation name="toggleCover">
            <part node="0>0|5|0|0|0|0|2|2|0" startTime="0" endTime="0.01" visibility="true"/>
            <part node="0>0|5|0|0|0|0|2|2|0" startTime="0.01" endTime="0.02" visibility="false"/>
           <part node="0>0|5|0|0|0|0|2|2|1" startTime="0" endTime="0.01" visibility="true"/>
		   <part node="0>0|5|0|0|0|0|2|2|1" startTime="0.01" endTime="0.02" visibility="false"/>
		   
		   <part node="0>0|5|0|0|0|0|2|2|2" startTime="0" endTime="0.01" visibility="true"/>
		   <part node="0>0|5|0|0|0|0|2|2|2" startTime="0.01" endTime="0.02" visibility="false"/>
		   
            <sound template="fabricCover2" startTime="0.01" direction="1" volumeScale="1.4" pitchScale="1.5"/>
            <sound template="fabricCover1" startTime="0.02" direction="-1" volumeScale="1.4" pitchScale="1.8"/>
        </animation>
        <animation name="moveSupport">
            <part node="0>3|0" startTime="0" endTime="0.1" startScale="0.01 0.01 0.01" endScale="1 1 1"/>
            <part node="0>3|0|0" startTime="0.1" endTime="0.2" startTrans="0 0.65 0" endTrans="0 0 0"/>
            <sound template="clackVar6" startTime="0.01" direction="-1" volumeScale="1.4" pitchScale="0.8" linkNode="attacherJoint"/>
            <sound template="clackVar1" startTime="0.4" direction="1" volumeScale="2.5" pitchScale="0.8" linkNode="attacherJoint"/>           
        </animation>
		<animation name="folding">
            <part node="0>0|5|0|0|0|0|1|1" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -180"/>
           <part node="0>0|5|0|0|0|0|1|4" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 180"/>
             <part node="0>0|5|0|0|0|0|1|3" startTime="0" endTime="1" startRot="0 0 0" endRot="-180 0 0"/>
        </animation>
    </animations>
    <cylindered>
        <movingTools>
            <movingTool node="bodyLeft" playSound="true">
                <dependentPart node="hydraulic01Body"/>
                <dependentPart node="hydraulic02Body"/>
            </movingTool>
            <movingTool node="bodyRight" playSound="true">
                <dependentPart node="hydraulic01Body"/>
                <dependentPart node="hydraulic02Body"/>
            </movingTool>
            <movingTool node="body" playSound="true">
                <dependentPart node="hydraulic01Body"/>
                <dependentPart node="hydraulic02Body"/>
            </movingTool>
            <movingTool node="grainDoor" playSound="false">
                <dependentPart node="grainDoorArm01"/>
            </movingTool>
            <movingTool node="doorRightLock" playSound="false">
                <dependentPart node="doorRightLockArm01"/>
            </movingTool>
            <movingTool node="doorLeftLock" playSound="false">
                <dependentPart node="doorLeftLockArm01"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="hydraulic01Body" referencePoint="hydraulic01BodyRef" referenceFrame="hydraulic01BodyRefFrame" limitedAxis="2">
                <dependentPart node="hydraulic01BodyPart"/>
            </movingPart>
            <movingPart node="hydraulic01BodyPart" referencePoint="hydraulic01BodyRef" referenceFrame="hydraulic01BodyRef" limitedAxis="1" divideTranslatingDistance="false">
                <translatingPart node="bodyHydraulic01Punch01" maxZTrans="0.34"/>
                <translatingPart node="bodyHydraulic01Punch02" maxZTrans="0.34"/>
                <translatingPart node="bodyHydraulic01Punch03" maxZTrans="0.36"/>
                <translatingPart node="bodyHydraulic01Punch04" maxZTrans="0.36"/>
                <translatingPart node="bodyHydraulic01Punch05" maxZTrans="0.36"/>
                <translatingPart node="bodyHydraulic01Punch06" maxZTrans="0.36"/>
            </movingPart>
            <movingPart node="hydraulic02Body" referencePoint="hydraulic02BodyRef" referenceFrame="hydraulic01BodyRefFrame" limitedAxis="2">
                <dependentPart node="hydraulic02BodyPart"/>
            </movingPart>
            <movingPart node="hydraulic02BodyPart" referencePoint="hydraulic02BodyRef" referenceFrame="hydraulic02BodyRef" limitedAxis="1" divideTranslatingDistance="false">
                <translatingPart node="bodyHydraulic02Punch01" maxZTrans="0.34"/>
                <translatingPart node="bodyHydraulic02Punch02" maxZTrans="0.34"/>
                <translatingPart node="bodyHydraulic02Punch03" maxZTrans="0.36"/>
                <translatingPart node="bodyHydraulic02Punch04" maxZTrans="0.36"/>
                <translatingPart node="bodyHydraulic02Punch05" maxZTrans="0.36"/>
                <translatingPart node="bodyHydraulic02Punch06" maxZTrans="0.36"/>
            </movingPart>
            <movingPart node="drawbarSpringHolder" referencePoint="drawbarSpringHolderRef" referenceFrame="drawbarSpringHolderRef" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="drawbarSpring" referencePoint="drawbarSpringHolderRef" referenceFrame="drawbarSpringHolderRef" scaleZ="true" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="grainDoorArm01" localReferencePoint="grainDoorArm02" referencePoint="grainDoorArm02Ref" referenceFrame="grainDoorArm01RefFrame" limitedAxis="1">
                <dependentPart node="grainDoorArm02"/>
            </movingPart>
            <movingPart node="grainDoorArm02" referencePoint="grainDoorArm02Ref" referenceFrame="grainDoorArm02Ref"/>
            <movingPart node="doorLeftLockArm01" localReferencePoint="doorLeftLockArm02" referencePoint="doorLeftLockArm01Ref" referenceFrame="doorLeftLockArm01RefFrame">
                <dependentPart node="doorLeftLockArm02"/>
            </movingPart>
            <movingPart node="doorLeftLockArm02" referencePoint="doorLeftLockArm01Ref" referenceFrame="doorLeftLockArm01Ref"/>
            <movingPart node="doorRightLockArm01" localReferencePoint="doorRightLockArm02" referencePoint="doorRightLockArm01Ref" referenceFrame="doorRightLockArm01RefFrame">
                <dependentPart node="doorRightLockArm02"/>
            </movingPart>
            <movingPart node="doorRightLockArm02" referencePoint="doorRightLockArm01Ref" referenceFrame="doorRightLockArm01Ref"/>
        </movingParts>
        <sounds>
            <actionSound template="defaultHydraulicSound" pitchScale="0.4" volumeScale="0.9" linkNode="hydraulic01BodyPart" actionNames="TRANSLATING_NEG" nodes="hydraulic01BodyPart"/>
            <actionSound template="hydraulicLayerTone" pitchScale="0.5" volumeScale="1.0" linkNode="hydraulic01BodyPart" actionNames="TRANSLATING_POS" nodes="hydraulic01BodyPart">
                <pitch dropOffFactor="1.1" dropOffTime="0.2"/>
            </actionSound>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01BodyPartSoundNodeBack" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic02Punch02"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01BodyPartSoundNodeBack" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic02Punch03"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01BodyPartSoundNodeBack" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic02Punch04"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01BodyPartSoundNodeBack" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic02Punch05"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01BodyPartSoundNodeBack" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic02Punch06"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01BodyPartSoundNodeSide" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic02Punch02"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01BodyPartSoundNodeSide" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic02Punch03"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01BodyPartSoundNodeSide" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic02Punch04"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01BodyPartSoundNodeSide" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic02Punch05"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic01BodyPartSoundNodeSide" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic02Punch06"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic02BodyPartSoundNodeSide" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic01Punch02"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic02BodyPartSoundNodeSide" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic01Punch03"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic02BodyPartSoundNodeSide" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic01Punch04"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic02BodyPartSoundNodeSide" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic01Punch05"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="hydraulic02BodyPartSoundNodeSide" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulic01Punch06"/>
        </sounds>
    </cylindered>
	<foldable>
        <foldingConfigurations>
            
            <foldingConfiguration  name="6x2" price="0">
                <foldingParts posDirectionText="erguer" negDirectionText="abaixar" startMoveDirection="-1" turnOnFoldMinLimit="0.0" turnOnFoldMaxLimit="0.1">
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
			<foldingConfiguration  name="6" price="0">
                
            </foldingConfiguration>
            
        </foldingConfigurations>
    </foldable>
    <tensionBelts>
        <tensionBeltsConfigurations>
            <!-- config baletrailer -->
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" jointNode="dd24073_main_component1" width="0.05" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="startPoint01" endNode="startPoint01End">
                        <intersectionNode node="tensionBelt01Intersection01"/>
                        <intersectionNode node="tensionBelt01Intersection02"/>
                    </tensionBelt>
                    <tensionBelt startNode="startPoint02" endNode="startPoint02End">
                        <intersectionNode node="tensionBelt02Intersection01"/>
                        <intersectionNode node="tensionBelt02Intersection02"/>
                    </tensionBelt>
                    <tensionBelt startNode="startPoint03" endNode="startPoint03End">
                        <intersectionNode node="tensionBelt03Intersection01"/>
                        <intersectionNode node="tensionBelt03Intersection02"/>
                    </tensionBelt>
                    <tensionBelt startNode="startPoint04" endNode="startPoint04End">
                        <intersectionNode node="tensionBelt04Intersection01"/>
                        <intersectionNode node="tensionBelt04Intersection02"/>
                    </tensionBelt>
                    <tensionBelt startNode="startPoint05" endNode="startPoint05End">
                        <intersectionNode node="tensionBelt05Intersection01"/>
                        <intersectionNode node="tensionBelt05Intersection02"/>
                    </tensionBelt>
                    <tensionBelt startNode="startPoint06" endNode="startPoint06End">
                        <intersectionNode node="tensionBelt06Intersection01"/>
                        <intersectionNode node="tensionBelt06Intersection02"/>
                    </tensionBelt>
                    <tensionBelt startNode="startPoint07" endNode="startPoint07End">
                        <intersectionNode node="tensionBelt07Intersection01"/>
                        <intersectionNode node="tensionBelt07Intersection02"/>
                    </tensionBelt>
                    <tensionBelt startNode="startPoint08" endNode="startPoint08End">
                        <intersectionNode node="tensionBelt08Intersection01"/>
                        <intersectionNode node="tensionBelt08Intersection02"/>
                    </tensionBelt>
                    <sounds>
                        <addBelt template="beltOpen"/>
                        <removeBelt template="beltClose"/>
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
            <!-- config default and extension -->
            <tensionBeltsConfiguration/>
        </tensionBeltsConfigurations>
    </tensionBelts>
    <fillUnit>
        <fillUnitConfigurations>
            <!-- config baletrailer -->
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="0" allowAILoading="false"/>
                </fillUnits>
                <objectChange node="colPart05" compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="colPart06" compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="colPart07" compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="colPart04Config01" compoundChildActive="true" compoundChildInactive="false"/>
            </fillUnitConfiguration>
            <!-- config default -->
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="0" allowAILoading="false"/>
                </fillUnits>
                </fillUnits>
                <objectChange node="doorLeft" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="doorRight" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="doorBack" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="bodyConfig01" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="coverConfig01_closed" visibilityActive="true"/>
                <objectChange node="coverConfig02_closed" visibilityActive="false"/>
                <objectChange node="coverConfig01_open" visibilityActive="true"/>
                <objectChange node="coverConfig02_open" visibilityActive="false"/>
                <objectChange node="coverConfig01MountRot" visibilityActive="true"/>
                <objectChange node="coverConfig02MountRot" visibilityActive="false"/>
                <objectChange node="colPartCoverConfig01Front" compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="colPartCoverConfig01Back" compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="colPart02Config01" compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="colPart03Config01" compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="colPart04Config01" compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="colPart05Config01" compoundChildActive="false" compoundChildInactive="true"/>
            </fillUnitConfiguration>
            <!-- config extension -->
            <fillUnitConfiguration price="5000">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="25500" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNodeConfig02"/>
                        <autoAimTargetNode node="fillAutoAimTargetConfig02" startZ="2.93" endZ="-2.9" invert="false" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
                <objectChange node="doorLeft" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="doorRight" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="doorBack" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="bodyConfig01" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="bodyConfig02" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="coverConfig01_closed" visibilityActive="false"/>
                <objectChange node="coverConfig02_closed" visibilityActive="true"/>
                <objectChange node="coverConfig01_open" visibilityActive="false"/>
                <objectChange node="coverConfig02_open" visibilityActive="true"/>
                <objectChange node="coverConfig01MountRot" visibilityActive="false"/>
                <objectChange node="coverConfig02MountRot" visibilityActive="true"/>
                <objectChange node="colPartCoverConfig02Front" compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="colPartCoverConfig02Back" compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="colPart02Config01" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart03Config01" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart04Config01" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart05Config01" compoundChildActive="true" compoundChildInactive="false"/>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <fillVolume>
        <fillVolumeConfigurations>
            <!-- config baletrailer -->
            <fillVolumeConfiguration/>
            <!-- config default -->
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeConfig01" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
            <!-- config extension -->
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeConfig02" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfoBack" width="1.0" length="4.5"/>
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfoLeft" width="1.0" length="4.5"/>
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfoRight" width="1.0" length="4.5"/>
            </unloadInfo>
        </unloadInfos>
    </fillVolume>
    <trailer>
        <trailerConfigurations>
            <!-- config baletrailer -->
            <trailerConfiguration/>
            <!-- config default and extension -->
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="1" startTipTime="0.4"/>
                        <objectChange node="hydraulic01BodyPartSoundNodeBack" visibilityActive="true"/>
                        <objectChange node="hydraulic01BodyPartSoundNodeSide" visibilityActive="false"/>
                        <objectChange node="hydraulic02BodyPartSoundNodeSide" visibilityActive="false"/>
                    </tipSide>
                   
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="3">
                        <animation name="tipAnimationLeft" speedScale="1" startTipTime="0.2"/>
                        <objectChange node="hydraulic01BodyPartSoundNodeBack" visibilityActive="false"/>
                        <objectChange node="hydraulic01BodyPartSoundNodeSide" visibilityActive="true"/>
                        <objectChange node="hydraulic02BodyPartSoundNodeSide" visibilityActive="true"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="4">
                        <animation name="tipAnimationRight" speedScale="1" startTipTime="0.2"/>
                        <objectChange node="hydraulic01BodyPartSoundNodeBack" visibilityActive="false"/>
                        <objectChange node="hydraulic01BodyPartSoundNodeSide" visibilityActive="true"/>
                        <objectChange node="hydraulic02BodyPartSoundNodeSide" visibilityActive="true"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>
    <dischargeable>
        <dischargeableConfigurations>
            <!-- config baletrailer -->
            <dischargeableConfiguration>
                <objectChange node="unloadingEffects" visibilityActive="false"/>
                <objectChange node="grainEffectBack" visibilityActive="false"/>
                <objectChange node="grainEffectLeft" visibilityActive="false"/>
                <objectChange node="grainEffectRight" visibilityActive="false"/>
                <objectChange node="grainEffectGrainDoor" visibilityActive="false"/>
            </dischargeableConfiguration>
            <!-- config default and extension -->
            <dischargeableConfiguration>
                <dischargeNode node="dischargeNodeBack" emptySpeed="1820" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
                    <info width="2.5" length="0.5"/>
                    <effects>
                        <effectNode effectClass="TipEffect">
                            <effectNode effectNode="emitterShapeBack" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
                            <effectNode effectNode="grainEffectBack" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeBack" extraDistance="0.35"/>
                        </effectNode>
                        <effectNode effectNode="smokeEffectBack" materialType="unloadingSmoke" fadeTime="0.5"/>
                    </effects>
                </dischargeNode>
                <dischargeNode node="dischargeNodeGrainDoor" emptySpeed="637" fillUnitIndex="1" unloadInfoIndex="1">
                    <info width="0.3" length="0.5"/>
                    <effects>
                        <effectNode effectClass="TipEffect">
                            <effectNode effectNode="emitterShapeGrainDoor" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="3"/>
                            <effectNode effectNode="grainEffectGrainDoor" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeGrainDoor" extraDistance="0.7"/>
                        </effectNode>
                        <effectNode effectNode="smokeEffectGrainDoor" materialType="unloadingSmoke" fadeTime="0.5"/>
                    </effects>
                </dischargeNode>
                <dischargeNode node="dischargeNodeLeft" emptySpeed="1820" fillUnitIndex="1" unloadInfoIndex="2">
                    <info width="7" length="0.5"/>
                    <effects>
                        <effectNode effectClass="TipEffect">
                            <effectNode effectNode="emitterShapeLeft" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                            <effectNode effectNode="grainEffectLeft" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeLeft" extraDistance="0.5"/>
                        </effectNode>
                        <effectNode effectNode="smokeEffectLeft" materialType="unloadingSmoke" stopDelay="0" fadeTime="0.5"/>
                    </effects>
                </dischargeNode>
                <dischargeNode node="dischargeNodeRight" emptySpeed="1820" fillUnitIndex="1" unloadInfoIndex="3">
                    <info width="7" length="0.5"/>
                    <effects>
                        <effectNode effectClass="TipEffect">
                            <effectNode effectNode="emitterShapeRight" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                            <effectNode effectNode="grainEffectRight" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeRight" extraDistance="0.35"/>
                        </effectNode>
                        <effectNode effectNode="smokeEffectRight" materialType="unloadingSmoke" fadeTime="0.5"/>
                    </effects>
                </dischargeNode>
            </dischargeableConfiguration>
        </dischargeableConfigurations>
    </dischargeable>
    <cover>
        <coverConfigurations>
            <coverConfiguration name="$l10n_configuration_valueYes" price="500" openCoverWhileTipping="true">
                <cover openAnimation="toggleCover" fillUnitIndices="1"/>
                <objectChange node="coverConfiguration" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="coverConfig01Mount" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="coverConfig02Mount" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="coverConfigBelts" visibilityActive="true" visibilityInactive="false"/>
            </coverConfiguration>
            <coverConfiguration name="$l10n_configuration_valueNo"/>
        </coverConfigurations>
    </cover>
    <ai>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="7"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="2.7" height="3.8" length="2.7" lengthOffset="0" hasCollision="false"/>
        <agentAttachment jointNode="axisJoint" rotCenterWheelIndices="3 4" width="2.7" height="3.8" length="8" lengthOffset="0.95"/>
    </ai>
    <foliageBending>
        <bendingNode minX="-1.25" maxX="1.25" minZ="-4.7" maxZ="3" yOffset="0.6"/>
        <bendingNode minX="-0.2" maxX="0.2" minZ="0" maxZ="2.2" yOffset="-0.1" node="drawbar"/>
    </foliageBending>
    <baseMaterial>
        <material name="CARROCERIA" baseNode="CARROCERIA">
            <shaderParameter name="colorMat0" material="0" value="BRANTNER_GREEN2"/>          
        </material>
		<material name="Plano.007" baseNode="Plano.007">
            <shaderParameter name="colorMat0" material="0" value="BRANTNER_GREEN2"/>           
        </material>		
		<material name="grade" baseNode="grade">
            <shaderParameter name="colorMat0" material="0" value="BRANTNER_GREEN2"/>            
        </material>
		<material name="GRADEALTA" baseNode="GRADEALTA">
            <shaderParameter name="colorMat0" material="0" value="BRANTNER_GREEN2"/>            
        </material>
    </baseMaterial>   
	<baseMaterialConfigurations useDefaultColors="true" defaultColorIndex="2">        		
		<material name="CARROCERIA" shaderParameter="colorMat0"/>		
		<material name="grade" shaderParameter="colorMat0"/>
		<material name="GRADEALTA" shaderParameter="colorMat0"/>
	</baseMaterialConfigurations>
	<designMaterialConfigurations price="500" useDefaultColors="true" defaultColorIndex="19">       
        <material name="Plano.007" shaderParameter="colorMat0"/>
    </designMaterialConfigurations>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
	
	
	<designColorConfigurations useDefaultColors="true" defaultColorIndex="6" title="carroceira">
        <designColorConfiguration color="INTERNATIONAL_RED1"/>       
        <material materialSlotName="carroceria_mat"/>		
    </designColorConfigurations>
    <i3dMappings>
  <i3dMapping id="dd24073_main_component1" node="0>" />
  <i3dMapping id="dd24073_vis" node="0>0" />
  <i3dMapping id="attachable" node="0>0|0" />
  <i3dMapping id="engate" node="0>0|0|0" />
  <i3dMapping id="connectionHoses" node="0>0|0|1" />
  <i3dMapping id="airDoubleRed_out" node="0>0|0|1|0" />
  <i3dMapping id="airDoubleYellow_out" node="0>0|0|1|1" />
  <i3dMapping id="electric_back" node="0>0|0|1|2" />
  <i3dMapping id="---------" node="0>0|1" />
  <i3dMapping id="--------" node="0>0|2" />
  <i3dMapping id="axisJoint" node="0>0|3" />
  <i3dMapping id="----------" node="0>0|4" />
  <i3dMapping id="movingParts" node="0>0|5" />
  <i3dMapping id="bodyLeftRot" node="0>0|5|0" />
  <i3dMapping id="bodyLeft" node="0>0|5|0|0" />
  <i3dMapping id="bodyRight" node="0>0|5|0|0|0" />
  <i3dMapping id="body" node="0>0|5|0|0|0|0" />
  <i3dMapping id="fillUnit" node="0>0|5|0|0|0|0|0" />
  <i3dMapping id="unloadInfo" node="0>0|5|0|0|0|0|0|0" />
  <i3dMapping id="unloadInfoBack" node="0>0|5|0|0|0|0|0|0|0" />
  <i3dMapping id="unloadInfoRight" node="0>0|5|0|0|0|0|0|0|1" />
  <i3dMapping id="unloadInfoLeft" node="0>0|5|0|0|0|0|0|0|2" />
  <i3dMapping id="fillVolumeConfig01" node="0>0|5|0|0|0|0|0|1" />
  <i3dMapping id="fillVolumeConfig02" node="0>0|5|0|0|0|0|0|2" />
  <i3dMapping id="exactFillRootNodeConfig01" node="0>0|5|0|0|0|0|0|3" />
  <i3dMapping id="exactFillRootNodeConfig02" node="0>0|5|0|0|0|0|0|4" />
  <i3dMapping id="fillAutoAimTargetConfig01Rot" node="0>0|5|0|0|0|0|0|5" />
  <i3dMapping id="fillAutoAimTargetConfig01" node="0>0|5|0|0|0|0|0|5|0" />
  <i3dMapping id="fillAutoAimTargetConfig02Rot" node="0>0|5|0|0|0|0|0|6" />
  <i3dMapping id="fillAutoAimTargetConfig02" node="0>0|5|0|0|0|0|0|6|0" />
  <i3dMapping id="doors" node="0>0|5|0|0|0|0|1" />
  <i3dMapping id="doorLeftLock" node="0>0|5|0|0|0|0|1|0" />
  <i3dMapping id="doorLeftLockArm01Ref" node="0>0|5|0|0|0|0|1|0|0" />
  <i3dMapping id="doorLeft" node="0>0|5|0|0|0|0|1|1" />
  <i3dMapping id="coverConfigBelts" node="0>0|5|0|0|0|0|1|1|0" />
  <i3dMapping id="logo_decals_0" node="0>0|5|0|0|0|0|1|1|1" />
  <i3dMapping id="colPart06" node="0>0|5|0|0|0|0|1|1|2" />
  <i3dMapping id="TAMPA E" node="0>0|5|0|0|0|0|1|1|3" />
  <i3dMapping id="desenho.003" node="0>0|5|0|0|0|0|1|1|3|0" />
  <i3dMapping id="doorBackLock" node="0>0|5|0|0|0|0|1|2" />
  <i3dMapping id="doorBack" node="0>0|5|0|0|0|0|1|3" />
  <i3dMapping id="logo_decals_1" node="0>0|5|0|0|0|0|1|3|0" />
  <i3dMapping id="grainDoorRot" node="0>0|5|0|0|0|0|1|3|1" />
  <i3dMapping id="grainDoor" node="0>0|5|0|0|0|0|1|3|1|0" />
  <i3dMapping id="grainDoorArm02Ref" node="0>0|5|0|0|0|0|1|3|1|0|0" />
  <i3dMapping id="grainDoorArm01RefFrame" node="0>0|5|0|0|0|0|1|3|2" />
  <i3dMapping id="grainDoorArm01" node="0>0|5|0|0|0|0|1|3|3" />
  <i3dMapping id="grainDoorArm02" node="0>0|5|0|0|0|0|1|3|3|0" />
  <i3dMapping id="meshAffectedscrews3_decal1" node="0>0|5|0|0|0|0|1|3|4" />
  <i3dMapping id="colPart07" node="0>0|5|0|0|0|0|1|3|5" />
  <i3dMapping id="TAMPA T" node="0>0|5|0|0|0|0|1|3|6" />
  <i3dMapping id="desenho" node="0>0|5|0|0|0|0|1|3|6|0" />
  <i3dMapping id="01" node="0>0|5|0|0|0|0|1|3|6|1" />
  <i3dMapping id="doorRight" node="0>0|5|0|0|0|0|1|4" />
  <i3dMapping id="logo_decals_2" node="0>0|5|0|0|0|0|1|4|0" />
  <i3dMapping id="colPart05" node="0>0|5|0|0|0|0|1|4|1" />
  <i3dMapping id="TAMPA D" node="0>0|5|0|0|0|0|1|4|2" />
  <i3dMapping id="desenho.002" node="0>0|5|0|0|0|0|1|4|2|0" />
  <i3dMapping id="doorRightLock" node="0>0|5|0|0|0|0|1|5" />
  <i3dMapping id="doorRightLockArm01Ref" node="0>0|5|0|0|0|0|1|5|0" />
  <i3dMapping id="doorRightLockArm01RefFrame" node="0>0|5|0|0|0|0|1|6" />
  <i3dMapping id="doorRightLockArm01" node="0>0|5|0|0|0|0|1|7" />
  <i3dMapping id="doorRightLockArm02" node="0>0|5|0|0|0|0|1|7|0" />
  <i3dMapping id="doorLeftLockArm01RefFrame" node="0>0|5|0|0|0|0|1|8" />
  <i3dMapping id="doorLeftLockArm01" node="0>0|5|0|0|0|0|1|9" />
  <i3dMapping id="doorLeftLockArm02" node="0>0|5|0|0|0|0|1|9|0" />
  <i3dMapping id="configurations" node="0>0|5|0|0|0|0|2" />
  <i3dMapping id="bodyConfig01" node="0>0|5|0|0|0|0|2|0" />
  <i3dMapping id="coverConfig01MountRot" node="0>0|5|0|0|0|0|2|0|0" />
  <i3dMapping id="bodyConfig02" node="0>0|5|0|0|0|0|2|1" />
  <i3dMapping id="Plano.011" node="0>0|5|0|0|0|0|2|1|0" />
  <i3dMapping id="ulo.000" node="0>0|5|0|0|0|0|2|1|1" />
  <i3dMapping id="GRADEALTA" node="0>0|5|0|0|0|0|2|1|2" />
  <i3dMapping id="carrpceria.001" node="0>0|5|0|0|0|0|2|1|2|0" />
  <i3dMapping id="grade" node="0>0|5|0|0|0|0|2|1|3" />
  <i3dMapping id="coverConfig02MountRot" node="0>0|5|0|0|0|0|2|1|4" />
  <i3dMapping id="coverConfiguration" node="0>0|5|0|0|0|0|2|2" />
  <i3dMapping id="lona" node="0>0|5|0|0|0|0|2|2|0" />
  <i3dMapping id="VINILONA" node="0>0|5|0|0|0|0|2|2|1" />
  <i3dMapping id="ligas" node="0>0|5|0|0|0|0|2|2|2" />
  <i3dMapping id="arcos" node="0>0|5|0|0|0|0|2|2|3" />
  <i3dMapping id="unloadingEffects" node="0>0|5|0|0|0|0|3" />
  <i3dMapping id="particleBack" node="0>0|5|0|0|0|0|3|0" />
  <i3dMapping id="effectNodesBack" node="0>0|5|0|0|0|0|3|0|0" />
  <i3dMapping id="smokeEffectBack" node="0>0|5|0|0|0|0|3|0|0|0" />
  <i3dMapping id="particleNode_0" node="0>0|5|0|0|0|0|3|0|1" />
  <i3dMapping id="emitterShapeBack" node="0>0|5|0|0|0|0|3|0|1|0" />
  <i3dMapping id="particleBackGrainDoor" node="0>0|5|0|0|0|0|3|1" />
  <i3dMapping id="effectNodesGrainDoor" node="0>0|5|0|0|0|0|3|1|0" />
  <i3dMapping id="smokeEffectGrainDoor" node="0>0|5|0|0|0|0|3|1|0|0" />
  <i3dMapping id="baseJoint" node="0>0|5|0|0|0|0|3|1|0|1" />
  <i3dMapping id="grainEffectGrainDoorJoint" node="0>0|5|0|0|0|0|3|1|0|2" />
  <i3dMapping id="particleNode_1" node="0>0|5|0|0|0|0|3|1|1" />
  <i3dMapping id="emitterShapeGrainDoor" node="0>0|5|0|0|0|0|3|1|1|0" />
  <i3dMapping id="particleLeft" node="0>0|5|0|0|0|0|3|2" />
  <i3dMapping id="effectNodesLeft" node="0>0|5|0|0|0|0|3|2|0" />
  <i3dMapping id="smokeEffectLeft" node="0>0|5|0|0|0|0|3|2|0|0" />
  <i3dMapping id="particleNode_2" node="0>0|5|0|0|0|0|3|2|1" />
  <i3dMapping id="emitterShapeLeft" node="0>0|5|0|0|0|0|3|2|1|0" />
  <i3dMapping id="particleRight" node="0>0|5|0|0|0|0|3|3" />
  <i3dMapping id="effectNodesRight" node="0>0|5|0|0|0|0|3|3|0" />
  <i3dMapping id="smokeEffectRight" node="0>0|5|0|0|0|0|3|3|0|0" />
  <i3dMapping id="particleNode_3" node="0>0|5|0|0|0|0|3|3|1" />
  <i3dMapping id="emitterShapeRight" node="0>0|5|0|0|0|0|3|3|1|0" />
  <i3dMapping id="tensionBelts" node="0>0|5|0|0|0|0|4" />
  <i3dMapping id="beltActivationTrigger" node="0>0|5|0|0|0|0|4|0" />
  <i3dMapping id="startPoint01" node="0>0|5|0|0|0|0|4|1" />
  <i3dMapping id="tensionBelt01Intersection01" node="0>0|5|0|0|0|0|4|1|0" />
  <i3dMapping id="tensionBelt01Intersection02" node="0>0|5|0|0|0|0|4|1|1" />
  <i3dMapping id="startPoint01End" node="0>0|5|0|0|0|0|4|1|2" />
  <i3dMapping id="startPoint02" node="0>0|5|0|0|0|0|4|2" />
  <i3dMapping id="tensionBelt02Intersection01" node="0>0|5|0|0|0|0|4|2|0" />
  <i3dMapping id="tensionBelt02Intersection02" node="0>0|5|0|0|0|0|4|2|1" />
  <i3dMapping id="startPoint02End" node="0>0|5|0|0|0|0|4|2|2" />
  <i3dMapping id="startPoint03" node="0>0|5|0|0|0|0|4|3" />
  <i3dMapping id="tensionBelt03Intersection01" node="0>0|5|0|0|0|0|4|3|0" />
  <i3dMapping id="tensionBelt03Intersection02" node="0>0|5|0|0|0|0|4|3|1" />
  <i3dMapping id="startPoint03End" node="0>0|5|0|0|0|0|4|3|2" />
  <i3dMapping id="startPoint04" node="0>0|5|0|0|0|0|4|4" />
  <i3dMapping id="tensionBelt04Intersection01" node="0>0|5|0|0|0|0|4|4|0" />
  <i3dMapping id="tensionBelt04Intersection02" node="0>0|5|0|0|0|0|4|4|1" />
  <i3dMapping id="startPoint04End" node="0>0|5|0|0|0|0|4|4|2" />
  <i3dMapping id="startPoint05" node="0>0|5|0|0|0|0|4|5" />
  <i3dMapping id="tensionBelt05Intersection01" node="0>0|5|0|0|0|0|4|5|0" />
  <i3dMapping id="tensionBelt05Intersection02" node="0>0|5|0|0|0|0|4|5|1" />
  <i3dMapping id="startPoint05End" node="0>0|5|0|0|0|0|4|5|2" />
  <i3dMapping id="startPoint06" node="0>0|5|0|0|0|0|4|6" />
  <i3dMapping id="tensionBelt06Intersection01" node="0>0|5|0|0|0|0|4|6|0" />
  <i3dMapping id="tensionBelt06Intersection02" node="0>0|5|0|0|0|0|4|6|1" />
  <i3dMapping id="startPoint06End" node="0>0|5|0|0|0|0|4|6|2" />
  <i3dMapping id="startPoint07" node="0>0|5|0|0|0|0|4|7" />
  <i3dMapping id="tensionBelt07Intersection01" node="0>0|5|0|0|0|0|4|7|0" />
  <i3dMapping id="tensionBelt07Intersection02" node="0>0|5|0|0|0|0|4|7|1" />
  <i3dMapping id="startPoint07End" node="0>0|5|0|0|0|0|4|7|2" />
  <i3dMapping id="startPoint08" node="0>0|5|0|0|0|0|4|8" />
  <i3dMapping id="tensionBelt08Intersection01" node="0>0|5|0|0|0|0|4|8|0" />
  <i3dMapping id="tensionBelt08Intersection02" node="0>0|5|0|0|0|0|4|8|1" />
  <i3dMapping id="startPoint08End" node="0>0|5|0|0|0|0|4|8|2" />
  <i3dMapping id="hydraulic01BodyRef" node="0>0|5|0|0|0|0|5" />
  <i3dMapping id="hydraulic02BodyRef" node="0>0|5|0|0|0|0|6" />
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