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  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="13" filename="$data/shaders/tireMudShader.xml"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="26" filename="$data/shared/default_normal.dds"/>
    <File fileId="23" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="10" filename="$data/shared/detailLibrary/nonMetallic/dirt_diffuse.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/dirt_specular.png"/>
    <File fileId="24" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="22" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="12" filename="$data/shared/detailLibrary/nonMetallic/mud_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="14" filename="$data/shared/white_diffuse.dds"/>
    <File fileId="27" filename="AroVolvo_specular.dds"/>
    <File fileId="2" filename="PapaleguasNormal.dds"/>
    <File fileId="3" filename="Papaleguas_specular.dds"/>
    <File fileId="15" filename="tireKMAX_normal.dds"/>
    <File fileId="16" filename="tireKMAX_specular.dds"/>
    <File fileId="18" filename="tireXMULTI_normal.dds"/>
    <File fileId="19" filename="tireXMULTI_specular.dds"/>
    <File fileId="20" filename="wheels_normal.dds"/>
    <File fileId="21" filename="wheels_specular.dds"/>
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  <Materials>
    <Material name="Default OBJ_metalPainted" materialId="92" customShaderId="4">
      <Texture fileId="14"/>
      <Custommap name="detailSpecular" fileId="22"/>
      <Custommap name="detailNormal" fileId="23"/>
      <Custommap name="detailDiffuse" fileId="24"/>
      <CustomParameter name="colorScale" value="0 0 0"/>
    </Material>
    <Material name="kmax_mat_rubberBlack" materialId="158" customShaderId="4">
      <Texture fileId="14"/>
      <Normalmap fileId="15"/>
      <Glossmap fileId="16"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
    <Material name="lambert2_metalPainted" materialId="76" customShaderId="4">
      <Texture fileId="14"/>
      <Normalmap fileId="26"/>
      <Glossmap fileId="27"/>
      <Custommap name="detailSpecular" fileId="22"/>
      <Custommap name="detailNormal" fileId="23"/>
      <Custommap name="detailDiffuse" fileId="24"/>
      <CustomParameter name="colorScale" value="0 0 0"/>
    </Material>
    <Material name="michelinXmulti_rubberBlack" materialId="8" diffuseColor="0.8 0.8 0.8 1" customShaderId="4">
      <Normalmap fileId="18"/>
      <Glossmap fileId="19"/>
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      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
    <Material name="mud_mat" materialId="123" customShaderId="13">
      <Texture fileId="10"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="8"/>
      <CustomParameter name="morphPos" value="-0.177 -0.263 0.5 0.1"/>
    </Material>
    <Material name="Papaleguas_mat_rubberBlack" materialId="9" diffuseColor="1 1 1 1" customShaderId="4" customShaderVariation="tirePressureDeformation">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
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      <Glossmap fileId="21"/>
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      <Custommap name="detailNormal" fileId="23"/>
      <Custommap name="detailDiffuse" fileId="24"/>
      <CustomParameter name="colorScale" value="0 0 0"/>
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      <Normalmap fileId="20"/>
      <Glossmap fileId="21"/>
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      <Custommap name="detailNormal" fileId="23"/>
      <Custommap name="detailDiffuse" fileId="24"/>
      <CustomParameter name="colorScale" value="0.11 0.01 0.01"/>
    </Material>
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  <Shapes externalShapesFile="rodas.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="pneu" nodeId="21">
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      </Shape>
      <Shape name="295/80 R22.5 Simples" shapeId="3" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="158">
        <Shape name="mudMesh" scale="1.7263 2.06485 2.07423" shapeId="2" clipDistance="35" nodeId="143" castsShadows="true" receiveShadows="true" materialIds="123"/>
      </Shape>
      <Shape name="295/80 R22.5 tracao" shapeId="4" clipDistance="300" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="8">
        <Shape name="mudMesh" scale="1.7263 2.06485 2.07423" shapeId="2" clipDistance="35" nodeId="148" castsShadows="true" receiveShadows="true" materialIds="123"/>
      </Shape>
    </TransformGroup>
    <TransformGroup name="Rodas" nodeId="25">
      <Shape name="OriginalE" shapeId="5" clipDistance="300" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="111,10"/>
      <Shape name="OriginalD" shapeId="6" clipDistance="300" nodeId="27" castsShadows="true" receiveShadows="true" materialIds="111,10"/>
      <Shape name="FerroE" shapeId="7" clipDistance="300" nodeId="28" castsShadows="true" receiveShadows="true" materialIds="76"/>
      <Shape name="FerroD" shapeId="8" clipDistance="300" nodeId="29" castsShadows="true" receiveShadows="true" materialIds="76"/>
      <Shape name="Roda4FurosE" scale="1.015 0.93 0.93" shapeId="9" visibility="false" clipDistance="300" nodeId="30" castsShadows="true" receiveShadows="true" materialIds="92"/>
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    <Light name="light" rotation="-40 0 -30" nodeId="32" type="directional" color="1 1 1" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" softShadowsLightSize="0.5" softShadowsLightDistance="15" softShadowsDepthBiasFactor="1" softShadowsMaxPenumbraSize="0.5" numShadowMapSplits="5" shadowMapSplitDistancesParameter="0.9" range="500" scattering="true"/>
  </Scene>

</i3D>
