<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable type="productionPoint" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../shared/xml/schema/placeable.xsd">
    <storeData>
        <name>$l10n_FarmingSupplies_baseGame</name>
        <functions>
            <function>$l10n_function_productionPoint</function>
        </functions>
        <image>icons/store_FarmingSupplies.dds</image>
        <price>36000</price>
        <dailyUpkeep>120</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>NONE</brand>
        <species>PLACEABLE</species>
        <category>productionPoints</category>
        <brush>
            <type>placeable</type>
            <category>production</category>
            <tab>factories</tab>
        </brush>
        <vertexBufferMemoryUsage>229376</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>65792</indexBufferMemoryUsage>
        <textureMemoryUsage>7143424</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <filename>i3d/FarmingSupplies.i3d</filename>
        <canBeRenamed>true</canBeRenamed>
		<boughtWithFarmland>false</boughtWithFarmland>
    </base>

    <placement useRandomYRotation="false" useManualYRotation="true" >
        <testAreas>
            <testArea startNode="testAreaStart01" endNode="testAreaEnd01" />
        </testAreas>
        <sounds>
            <place template="smallImp"/>
        </sounds>
    </placement>
	
    <clearAreas>
        <clearArea startNode="clearAreaStart01" widthNode="clearAreaWidth01" heightNode="clearAreaHeight01"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30" >
        <levelAreas>
            <levelArea startNode="levelAreaStart01" widthNode="levelAreaWidth01" heightNode="levelAreaHeight01" groundType="asphalt"/>
        </levelAreas>
    </leveling>
	
    <indoorAreas>
        <indoorArea startNode="indoorAreaStart01" widthNode="indoorAreaWidth01" heightNode="indoorAreaHeight01" />
    </indoorAreas>

    <tipOcclusionUpdateAreas/>

    <ai>
        <updateAreas>
            <updateArea startNode="tipOcclusionUpdateAreaStart01" endNode="tipOcclusionUpdateAreaEnd01"/>
        </updateAreas>
    </ai>

    <infoTrigger triggerNode="infoTrigger"/>

    <hotspots>
        <hotspot type="PRODUCTION_POINT" linkNode="unloadTriggerMarker" teleportNode="playerTriggerMarker" />
    </hotspots>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="switch" filename="$data/shared/assets/lights/rudolfHormann/powerSwitch.i3d" />
    </dynamicallyLoadedParts>

    <triggerMarkers>
        <triggerMarker node="unloadTriggerMarker" adjustToGround="true" filename="i3d/marker/markerIconUnload.i3d"/>
        <triggerMarker node="playerTriggerMarker" adjustToGround="true" filename="i3d/marker/markerIconWrench.i3d"/>
        <triggerMarker node="markerPallets" adjustToGround="true" filename="i3d/marker/markerIconPallet.i3d"/>
        <triggerMarker node="markerLoading" adjustToGround="true" filename="i3d/marker/markerIconLoad.i3d"/>
    </triggerMarkers>
	
    <lights>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="lightNode01" groupIndex="1"/>
        <sharedLight filename="$data/shared/assets/lights/terraLed/fluorescentTube50W.xml" linkNode="lightNode02" groupIndex="1"/>

        <realLights>
            <low>
                <light node="realLightsLow" groupIndex="1"/>
            </low>
            <high>
                <light node="realLightsHigh" groupIndex="1"/>
            </high>
        </realLights>

        <group name="$l10n_action_placeableLight" triggerNode="lightTrigger01" activateTime="17:30" deactivateTime="8:20">
            <sounds>
                <toggle template="lizardFloodLight" innerRadius="3" outerRadius="15" volumeScale="0.2"/>
            </sounds>
        </group>
    </lights>
	
    <animatedObjects>
        <animatedObject saveId="Blocker" >
            <animation duration="5">
                <part node="blocker">
                    <keyFrame time="0.0" translation="0 4 0"/>
                    <keyFrame time="10.0" translation="0 0 0"/>
                </part>
            </animation>
            <controls triggerNode="blockTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_unblockSpawn" negText="action_blockSpawn" />
            <sounds>
                <posEnd  template="woodDoorCloseRandom"    	linkNode="block" volumeScale="0.2"/>
                <negEnd  template="woodDoorCloseRandom"   	linkNode="block"/>
            </sounds>	
        </animatedObject>
    </animatedObjects>
	
    <productionPoint>
        <productions sharedThroughputCapacity="false">
            <production id="STONELIME" name="%s (%s)" params="$l10n_fillType_lime|$l10n_fillType_stone" cyclesPerHour="4" costsPerActiveHour="0">
                <inputs>
                    <input fillType="STONE" amount="1000" />
                </inputs>
                <outputs>
                    <output fillType="LIME" amount="1000" />
                </outputs>
            </production>
  
            <production id="DIGESTATEFERTILIZER" name="%s (%s)" params="$l10n_fillType_fertilizer|$l10n_fillType_digestate" cyclesPerHour="4" costsPerActiveHour="0">
                <inputs>
                    <input fillType="DIGESTATE" amount="4000" />
                </inputs>
                <outputs>
                    <output fillType="FERTILIZER" amount="1000" />
                </outputs>
            </production>

            <production id="MANUREliquidFERTILIZER" name="%s (%s)" params="$l10n_fillType_liquidFertilizer|$l10n_fillType_manure" cyclesPerHour="4" costsPerActiveHour="0">
                <inputs>
                    <input fillType="MANURE" amount="500" />
                    <input fillType="WATER" amount="500" />
                </inputs>
                <outputs>
                    <output fillType="LIQUIDFERTILIZER" amount="1000" />
                </outputs>
            </production>

            <production id="liquidMANUREliquidFERTILIZER" name="%s (%s)" params="$l10n_fillType_liquidFertilizer|$l10n_fillType_liquidManure" cyclesPerHour="4" costsPerActiveHour="0">
                <inputs>
                    <input fillType="LIQUIDMANURE" amount="4000" />
                </inputs>
                <outputs>
                    <output fillType="LIQUIDFERTILIZER" amount="1000" />
                </outputs>
            </production>

            <production id="MANUREFERTILIZER" name="%s (%s)" params="$l10n_fillType_fertilizer|$l10n_fillType_manure" cyclesPerHour="4" costsPerActiveHour="0">
                <inputs>
                    <input fillType="MANURE" amount="2000" />
                </inputs>
                <outputs>
                    <output fillType="FERTILIZER" amount="1000" />
                </outputs>
            </production>

            <production id="MANURELIME" name="%s (%s)" params="$l10n_fillType_herbicide|$l10n_fillType_manure" cyclesPerHour="4" costsPerActiveHour="0">
                <inputs>
                    <input fillType="MANURE" amount="500" />
                    <input fillType="LIME" amount="500" />
                </inputs>
                <outputs>
                    <output fillType="HERBICIDE" amount="1000" />
                </outputs>
            </production>
			
            <production id="SEEDS" name="%s (%s)" params="$l10n_fillType_seeds|$l10n_fillType_manure" cyclesPerHour="4" costsPerActiveHour="0">
                <inputs>
                    <input fillType="WHEAT" amount="500" />
                    <input fillType="HERBICIDE" amount="250" />
                    <input fillType="WATER" amount="250" />
                </inputs>
                <outputs>
                    <output fillType="SEEDS" amount="1000" />
                </outputs>
            </production>

            <production id="sugarbeetcutter"  name="%s (%s)" params="$l10n_fillType_sugarBeetCut|$l10n_fillType_sugarBeet" cyclesPerHour="4" costsPerActiveHour="0">
                <inputs>
                    <input fillType="SUGARBEET" amount="500" />
                </inputs>
                <outputs>
                    <output fillType="SUGARBEET_CUT"  amount="500" />
                </outputs>
            </production>
			
        </productions>

        <storage isExtension="false" fillLevelSyncThreshold="50" >
            <capacity fillType="STONE"     			capacity="100000" />
            <capacity fillType="LIME"   			capacity="150000" />
            <capacity fillType="FERTILIZER" 		capacity="200000" />
            <capacity fillType="MANURE"   			capacity="300000" />
            <capacity fillType="DIGESTATE"   		capacity="400000" />
            <capacity fillType="LIQUIDMANURE"   	capacity="400000" />
            <capacity fillType="LIQUIDFERTILIZER"   capacity="100000" />
            <capacity fillType="WATER"   			capacity="100000" />
            <capacity fillType="HERBICIDE"   		capacity="125000" />
            <capacity fillType="WHEAT"   			capacity="25000" />
            <capacity fillType="SEEDS"   			capacity="100000" />
            <capacity fillType="SUGARBEET"   		capacity="100000" />
            <capacity fillType="SUGARBEET_CUT"   	capacity="100000" />
        </storage>

        <effectNodes/>

        <sellingStation node="sellingStation" appearsOnStats="true" supportsExtension="false" allowMissions="false">
			<unloadTrigger exactFillRootNode="exactFillRootNode"	fillTypes="STONE MANURE DIGESTATE WATER WHEAT HERBICIDE LIME LIQUIDMANURE FERTILIZER SEEDS LIQUIDFERTILIZER SUGARBEET" aiNode="aiUnloadingNode"/>
            <PalletTrigger triggerNode="palletTrigger" 				fillTypes="STONE WHEAT HERBICIDE LIME FERTILIZER SEEDS LIQUIDFERTILIZER SUGARBEET" aiNode="unloadTriggerAINode"  autoUnload="true"/>
        </sellingStation>

        <loadingStation node="loadingStation" supportsExtension="false">
            <loadTrigger triggerNode="loadingTrigger" fillLitersPerSecond="1000" dischargeNode="dischargeNode" fillTypes="STONE MANURE WHEAT LIME FERTILIZER SEEDS SUGARBEET_CUT" aiNode="aiLoadingNode">
                <effectNode effectClass="PipeEffect" effectNode="pipeEffect"      materialType="pipe"           fadeTime="0.5" maxBending="0" shapeScaleSpread="1 1 1 0" controlPoint="7.25 0 0 0"/>
                <effectNode                          effectNode="pipeEffectSmoke" materialType="unloadingSmoke" fadeTime="0.5" />
            </loadTrigger>
            <loadTrigger triggerNode="liquidTrigger" fillLitersPerSecond="1000" fillTypes="LIQUIDFERTILIZER HERBICIDE WATER DIGESTATE LIQUIDMANURE" aiNode="ailiquidNode"/>
        </loadingStation>

        <palletSpawner>
            <spawnPlaces>
                <spawnPlace startNode="palletAreaStart01" endNode="palletAreaEnd01" />
                <spawnPlace startNode="palletAreaStart02" endNode="palletAreaEnd02" />
                <spawnPlace startNode="palletAreaStart03" endNode="palletAreaEnd03" />
                <spawnPlace startNode="palletAreaStart04" endNode="palletAreaEnd04" />
                <spawnPlace startNode="palletAreaStart05" endNode="palletAreaEnd05" />
                <spawnPlace startNode="palletAreaStart06" endNode="palletAreaEnd06" />
            </spawnPlaces>
        </palletSpawner>

        <playerTrigger node="playerTrigger" />
		
        <sounds>
            <idle   template="placeableSmallIdleGeneric" linkNode="0>"/>
            <active template="hayloftPump" linkNode="0>"/>
        </sounds>
		
    </productionPoint>

	<i3dMappings>
		[[ --- FARMINGSUPPLIES --- ]]
		<i3dMapping id="farmingSupplies" node="0>"/>

		[[ --- CLEARAREAS --- ]]
		<i3dMapping id="clearAreas" node="0>0"/>
		<i3dMapping id="clearAreaStart01" node="0>0|0"/>
		<i3dMapping id="clearAreaWidth01" node="0>0|0|0"/>
		<i3dMapping id="clearAreaHeight01" node="0>0|0|1"/>

		[[ --- LEVELAREAS --- ]]
		<i3dMapping id="levelAreas" node="0>1"/>
		<i3dMapping id="levelAreaStart01" node="0>1|0"/>
		<i3dMapping id="levelAreaWidth01" node="0>1|0|0"/>
		<i3dMapping id="levelAreaHeight01" node="0>1|0|1"/>

		[[ --- PAINTAREAS --- ]]
		<i3dMapping id="paintAreas" node="0>2"/>
		<i3dMapping id="paintAreaStart01" node="0>2|0"/>
		<i3dMapping id="paintAreaWidth01" node="0>2|0|0"/>
		<i3dMapping id="paintAreaHeight01" node="0>2|0|1"/>

		[[ --- INDOORAREAS --- ]]
		<i3dMapping id="indoorAreas" node="0>3"/>
		<i3dMapping id="indoorAreaStart01" node="0>3|0"/>
		<i3dMapping id="indoorAreaWidth01" node="0>3|0|0"/>
		<i3dMapping id="indoorAreaHeight01" node="0>3|0|1"/>

		[[ --- TESTAREAS --- ]]
		<i3dMapping id="testAreas" node="0>4"/>
		<i3dMapping id="testAreaStart01" node="0>4|0"/>
		<i3dMapping id="testAreaEnd01" node="0>4|0|0"/>

		[[ --- TIPOCCLUSIONUPDATEAREAS --- ]]
		<i3dMapping id="tipOcclusionUpdateAreas" node="0>5"/>
		<i3dMapping id="tipOcclusionUpdateAreaStart01" node="0>5|0"/>
		<i3dMapping id="tipOcclusionUpdateAreaEnd01" node="0>5|0|0"/>

		[[ --- LIGHTS --- ]]
		<i3dMapping id="lights" node="0>6"/>
		<i3dMapping id="realLights" node="0>6|0"/>
		<i3dMapping id="realLightsLow" node="0>6|0|0"/>
		<i3dMapping id="pointLightLow01" node="0>6|0|0|0"/>
		<i3dMapping id="pointLightLow02" node="0>6|0|0|1"/>
		<i3dMapping id="realLightsHigh" node="0>6|0|1"/>
		<i3dMapping id="spotLightHigh01" node="0>6|0|1|0"/>
		<i3dMapping id="spotLightHigh02" node="0>6|0|1|1"/>
		<i3dMapping id="linkedLights" node="0>6|1"/>
		<i3dMapping id="lightNode01" node="0>6|1|0"/>
		<i3dMapping id="lightNode02" node="0>6|1|1"/>
		<i3dMapping id="lightTrigger01" node="0>6|2"/>

		[[ --- INFOTRIGGER --- ]]
		<i3dMapping id="infoTrigger" node="0>7"/>

		[[ --- SELLINGSTATION --- ]]
		<i3dMapping id="sellingStation" node="0>8"/>
		<i3dMapping id="palletTrigger" node="0>8|0"/>
		<i3dMapping id="unloadTriggerMarker" node="0>8|1"/>
		<i3dMapping id="unloadTriggerAINode" node="0>8|2"/>
		<i3dMapping id="exactFillRootNode" node="0>8|3"/>
		<i3dMapping id="aiUnloadingNode" node="0>8|4"/>
		<i3dMapping id="baleTrigger" node="0>8|5"/>
		<i3dMapping id="markerWS1" node="0>8|6"/>
		<i3dMapping id="markerWSDecal1" node="0>8|6|0"/>
		<i3dMapping id="markerWSDecal2" node="0>8|6|1"/>
		<i3dMapping id="markerWSDecal3" node="0>8|6|2"/>
		<i3dMapping id="markerWSDecal4" node="0>8|6|3"/>
		<i3dMapping id="unloadTriggerMarker_01" node="0>8|7"/>
		<i3dMapping id="unloadTriggerMarker_02" node="0>8|8"/>

		[[ --- PRODUCTIONPOINT --- ]]
		<i3dMapping id="productionPoint" node="0>9"/>
		<i3dMapping id="playerTrigger" node="0>9|0"/>
		<i3dMapping id="playerTriggerMarker" node="0>9|1"/>

		[[ --- PALLETSPAWNER --- ]]
		<i3dMapping id="palletSpawner" node="0>10"/>
		<i3dMapping id="markerPallets" node="0>10|0"/>
		<i3dMapping id="markerWS1_01" node="0>10|1"/>
		<i3dMapping id="markerWSDecal1_01" node="0>10|1|0"/>
		<i3dMapping id="markerWSDecal2_01" node="0>10|1|1"/>
		<i3dMapping id="markerWSDecal3_01" node="0>10|1|2"/>
		<i3dMapping id="markerWSDecal4_01" node="0>10|1|3"/>
		<i3dMapping id="palletAreaStart01" node="0>10|2"/>
		<i3dMapping id="palletAreaEnd01" node="0>10|2|0"/>
		<i3dMapping id="palletAreaStart02" node="0>10|3"/>
		<i3dMapping id="palletAreaEnd02" node="0>10|3|0"/>
		<i3dMapping id="palletAreaStart03" node="0>10|4"/>
		<i3dMapping id="palletAreaEnd03" node="0>10|4|0"/>
		<i3dMapping id="palletAreaStart04" node="0>10|5"/>
		<i3dMapping id="palletAreaEnd04" node="0>10|5|0"/>
		<i3dMapping id="palletAreaStart05" node="0>10|6"/>
		<i3dMapping id="palletAreaEnd05" node="0>10|6|0"/>
		<i3dMapping id="palletAreaStart06" node="0>10|7"/>
		<i3dMapping id="palletAreaEnd06" node="0>10|7|0"/>

		[[ --- BLOCKINGTRIGGER --- ]]
		<i3dMapping id="blockingTrigger" node="0>11"/>
		<i3dMapping id="blocker" node="0>11|0"/>
		<i3dMapping id="block" node="0>11|0|0"/>
		<i3dMapping id="connectedPylons01" node="0>11|0|1"/>
		<i3dMapping id="LOD0" node="0>11|0|1|0"/>
		<i3dMapping id="LOD1" node="0>11|0|1|1"/>
		<i3dMapping id="col" node="0>11|0|1|2"/>
		<i3dMapping id="connectedPylons02" node="0>11|0|2"/>
		<i3dMapping id="LOD0_01" node="0>11|0|2|0"/>
		<i3dMapping id="LOD1_01" node="0>11|0|2|1"/>
		<i3dMapping id="col_01" node="0>11|0|2|2"/>
		<i3dMapping id="connectedPylons03" node="0>11|0|3"/>
		<i3dMapping id="LOD0_02" node="0>11|0|3|0"/>
		<i3dMapping id="LOD1_02" node="0>11|0|3|1"/>
		<i3dMapping id="col_02" node="0>11|0|3|2"/>
		<i3dMapping id="connectedPylons04" node="0>11|0|4"/>
		<i3dMapping id="LOD0_03" node="0>11|0|4|0"/>
		<i3dMapping id="LOD1_03" node="0>11|0|4|1"/>
		<i3dMapping id="col_03" node="0>11|0|4|2"/>
		<i3dMapping id="blockTrigger" node="0>11|1"/>
		<i3dMapping id="switch" node="0>11|2"/>
		<i3dMapping id="markerWS3" node="0>11|3"/>
		<i3dMapping id="markerWSDecal1_02" node="0>11|3|0"/>
		<i3dMapping id="markerWSDecal2_02" node="0>11|3|1"/>
		<i3dMapping id="markerWSDecal3_02" node="0>11|3|2"/>
		<i3dMapping id="markerWSDecal4_02" node="0>11|3|3"/>

		[[ --- VISUALS --- ]]
		<i3dMapping id="visuals" node="0>12"/>
		<i3dMapping id="dairyShed" node="0>12|0"/>
		<i3dMapping id="bgaContainer" node="0>12|1"/>
		<i3dMapping id="LOD0_04" node="0>12|1|0"/>
		<i3dMapping id="bgaContainer02" node="0>12|1|0|0"/>
		<i3dMapping id="details" node="0>12|1|0|1"/>
		<i3dMapping id="LOD1_04" node="0>12|1|1"/>
		<i3dMapping id="bgaContainer02_01" node="0>12|1|1|0"/>
		<i3dMapping id="uTrough" node="0>12|2"/>
		<i3dMapping id="door" node="0>12|2|0"/>
		<i3dMapping id="screwDecals" node="0>12|2|1"/>
		<i3dMapping id="decals" node="0>12|2|2"/>
		<i3dMapping id="props" node="0>12|3"/>
		<i3dMapping id="broom" node="0>12|3|0"/>
		<i3dMapping id="broom01_vis" node="0>12|3|0|0"/>
		<i3dMapping id="furnitureWood01_chair" node="0>12|3|1"/>
		<i3dMapping id="visual_lod" node="0>12|3|1|0"/>
		<i3dMapping id="LOD0_05" node="0>12|3|1|0|0"/>
		<i3dMapping id="LOD1_05" node="0>12|3|1|0|1"/>
		<i3dMapping id="collison" node="0>12|3|1|1"/>
		<i3dMapping id="carpentryTable" node="0>12|3|2"/>
		<i3dMapping id="LOD0_06" node="0>12|3|2|0"/>
		<i3dMapping id="LOD1_06" node="0>12|3|2|1"/>
		<i3dMapping id="col_04" node="0>12|3|2|2"/>

		[[ --- COLLISIONS --- ]]
		<i3dMapping id="collisions" node="0>13"/>
		<i3dMapping id="tipCollision" node="0>13|0"/>
		<i3dMapping id="collision" node="0>13|1"/>

		[[ --- LOADINGSTATION --- ]]
		<i3dMapping id="loadingStation" node="0>14"/>
		<i3dMapping id="loadingTriggers" node="0>14|0"/>
		<i3dMapping id="loadingTrigger" node="0>14|0|0"/>
		<i3dMapping id="dischargeNode" node="0>14|0|1"/>
		<i3dMapping id="dischargeEffect" node="0>14|0|2"/>
		<i3dMapping id="pipeEffect" node="0>14|0|2|0"/>
		<i3dMapping id="pipeEffectSmoke" node="0>14|0|2|1"/>
		<i3dMapping id="aiLoadingNode" node="0>14|0|3"/>
		<i3dMapping id="liquidTrigger" node="0>14|0|4"/>
		<i3dMapping id="ailiquidNode" node="0>14|0|5"/>
		<i3dMapping id="markerLoading" node="0>14|1"/>

	</i3dMappings>
</placeable>